Closed playtests // Intake pending

Closed playtests.

Small-group sessions will help us understand how players make decisions, read the situation and use the controls.

Session focus

What we want to learn.

  • 01
    Meaningful choices

    Whether the situation gives players room to form and change a plan.

  • 02
    Readable consequences

    Whether players can understand why an outcome happened and what changed afterward.

  • 03
    A world in motion

    Whether characters, conflicts, and conditions feel active beyond the player.

  • 04
    Usability and feel

    Whether movement, combat, feedback, and objectives are clear enough to support the experience.

Who the playtest is for

Who we are looking for

We will select each group around the parts of the game being tested.

01 // audience entry

Systemic RPG players

Players interested in how game systems interact and affect their decisions.

02 // audience entry

Grounded simulation players

Players who change their plans when the body or equipment gives out.

03 // audience entry

Narrative role-players

Players interested in building a character through decisions and their consequences.

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