Partner and press // project overview

Current project record.

A reference sheet for the current build and its next production milestone.

Fact sheet

Title
Project Impurity: Super Serum
Category
Systems-driven, semi-open-world RPG
Discovery tags
Immersive sim / tactical RPG / grounded survival simulation
Engine
Unreal Engine 5.8
Platforms
PC, PS5, Xbox Series X|S
Build status
Independent playable prototype
Gameplay systems
4
Release / price
Not announced

Short description

A systems-driven RPG about identity and survival after serum exposure.

About the game

You enter a world of ongoing conflicts without a fixed name. People remember what happens around them, and the identity you claim may conflict with the evidence you leave. Combat injuries persist, affecting movement, weapon handling and the effort your body can sustain.

Project positioning

The game at a glance

The project’s genre, premise and setting.

01 // Category

Systems-driven, semi-open-world RPG

02 // Tagline

Remain composed.

03 // Premise

The Ministry has a record of you. Your actions can put that account in doubt.

04 // Simulation

Injuries persist and affect what the body can do.

Current prototype

Connected gameplay systems in active development.

The prototype includes tactical combat, persistent injuries, squad behavior, quests, progression and world-building tools. Content, balance and presentation are still in development.

Featured prototype systems

  • BallisticsThe round is simulated as a physical object in motion. Ammunition, firearm, air conditions and range shape its flight. Armor, cover and impact angle determine whether it stops, passes through or ricochets.
  • AnatomyEach hit is traced through tissue, bone, blood vessels, nerves and organs. Nearby entry points can damage different structures inside the body.
  • PhysiologyInjuries change the body over time, affecting movement, consciousness and weapon handling. Each treatment addresses a specific problem.
  • Nutrition & StaminaSustained effort relies on oxygen-supported power and stored energy. Short bursts draw on limited reserves. Food, water, heat, sleep and injury affect performance and recovery.
Explore all gameplay systems →

Publisher / funder conversation

Evaluate the current build and the next production milestone.

A review of the current build and production plan can support discussions about funding, budget, schedule and priorities.

Publisher / funder contact

Contact pending

Business email and Discord contact details are not yet public.

Steam page: not yet public

Press assets

Media package in preparation.

Asset package pending

Logo variants, key art, gameplay captures, store capsules, and a downloadable press archive will be added as the public media package is completed.

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