Ministry case file // Campaign / Persistence / Consequences

One rescue can change several later outcomes

A rescue can decide who joins you, who turns against you, which opportunities remain open, and what changes back at base.

  • Campaign
  • Persistence
  • Consequences

Ministry finding

Save one person and you may gain a recruit, create an enemy, close another path, and return home to a base that remembers the choice.

Player reference // Ministry record

Persistent outcome record

The decision remains after the scene closes.

A rescue can alter the people available to you and the hostility waiting elsewhere. The campaign carries that result into later encounters and the base.

Some outcomes exclude another path. The record helps the player understand which part of the world changed and why it stayed changed.

DispositionOutcome attached to campaign record

Persistent campaign state

Quest outcomes are carried forward through saved character status, faction response, recruitment, and changes at the player base. Later scenes can read the same outcome that ended the original encounter.

Ministry campaign reference

Read what the choice changed.

These records help the player separate the immediate result from the consequences that can return later.

inactive / active / resolved

Quest status

Whether the larger situation is waiting, underway, or concluded.

current state

Objective status

The part of the quest the player is presently responsible for.

recorded result

Chosen outcome

The decision the campaign has accepted as final for this event.

alive / rescued / lost

NPC status

What happened to a named person after the encounter.

available / joined / blocked

Recruitment

Whether the person can become part of the player group.

standing / hostility

Faction response

How an organization now treats the player because of the outcome.

open / closed

Exclusive path

Whether choosing this result removed an incompatible alternative.

facility / service / absence

Base consequence

What appears or disappears at home because of the decision.

saved

Persistence

Confirmation that the consequence will survive travel and reload.

The case file identifies the consequence without forecasting every future scene that may use it.

Gameplay footageComing soon
Record incomplete

The campaign is not content-complete; additional missions, spaces, characters, and consequences remain in development.