Ministry case file // Ballistics / Forensics / Trauma

Ballistics & Forensic Examination

The Ministry reconstructs a shooting from what remains at the scene and in the body. The wound continues after the report is filed.

  • Ballistics
  • Forensics
  • Trauma

Ministry finding

A shot leaves a physical history that affects treatment and the subject's ability to continue.

Player reference // Ministry record

Subject consequence record

The shooting ends before its consequences do.

You can survive the shot and still lose control of the next decision. The wound follows your movement and determines whether treatment can wait.

The scene and the body retain evidence. A later examination may challenge your account or change how the Ministry classifies the incident.

DispositionCase remains open while injury affects field conduct

Real-ballistics basis

The simulation uses physical units and research-backed reference data so a shot develops from its ammunition, firearm, flight, impact, and resulting wound. The result is tuned for readable play and should never be treated as firearm training or medical guidance.

Ministry field reference

Read the shot before you take it.

These are the values a player can use to understand a weapon, its ammunition, and the evidence left by a shot.

StatReadoutWhat it tells the player
Muzzle velocitym/sProjectile speed as it leaves the firearm. The chambered load and the firearm both matter.
Projectile velocitym/sCurrent speed during flight. Distance and aerodynamic loss change the condition in which the projectile arrives.
Projectile massgrainsThe weight of the projectile. Its effect is read together with velocity and construction.
Diameter and calibermm / cartridgeThe physical size and ammunition family used for compatibility and impact interpretation.
Ballistic coefficientG1 ratingHow well the projectile retains velocity through the air.
Magazine capacityroundsThe physical capacity of the inserted magazine.
Rounds and chambercount / stateRounds remaining in the magazine and whether a cartridge is currently chambered are tracked separately.
Impact energyjoulesThe projectile condition on contact with armor, cover, or a body.
Residual energyjoulesWhat remains after a barrier or armor interaction and can continue into the next surface.
Barrier readingmaterial / cm / angleThe material encountered, effective thickness, and contact angle shape whether the shot stops, passes through, or changes direction.
Wound locationregion / structureThe body region and anatomical structures crossed by the shot establish the injury that remains.
Hemorrhage ratemL/sThe current rate of blood loss from active wounds.
Blood volumemL / %The remaining circulating blood and its share of normal capacity.
Oxygen delivery%How effectively the subject can keep vital tissue supplied after injury.
Functional lossconditionMobility, organ function, and neurological injury describe what the subject can still do.

A weapon stat explains the shot. The forensic record follows that shot through the scene and into the subject. Treatment responds to the injury that actually occurred.

Gameplay footageComing soon
Record incomplete

Representative footage is still being prepared. The first approved record will remain focused on one incident and its aftermath.