Ministry case file // Base / Building / Progression
An upgrade can remain a place in the world
Supplies can become stations, defenses, and recruit-linked structures, keeping progression visible in the places you return to instead of hiding it inside a menu.
Progression can change the level or purpose of a recognizable physical place, so the base carries evidence of what you chose to build.
Base asset record
Progression occupies physical space.
Supplies can become a station or defense the player can return to and recognize. The object changes in the world when its function changes.
The base record connects cost, upgrade state, damage, and persistence so the player can see where resources went.
DispositionAsset retained under local base authority
Base progression is attached to placed actors with saved upgrade and condition state. Stations and defenses can receive new function without becoming detached menu bonuses.
Read what the base has become.
These fields explain the current purpose and cost of a physical base asset.
Asset identity
station / defenseCurrent function
serviceUpgrade level
levelNext upgrade
available / lockedUpgrade cost
suppliesDefense health
current / maximumDestroyed state
serviceable / destroyedRepair cost
suppliesRecruit link
assigned personSaved state
persistedThe player should be able to identify a base decision by looking at the place it changed.
Long-term balance, final art, and the readability of each physical upgrade remain in development.
