Ministry case file // Dialogue / Quests / Scripting
A conversation can change what waits for you later
A line spoken in one moment can move a quest, alter a relationship, shift a faction outcome, or change the state of the base you return to.
Conversation choices can persist beyond the scene and reappear later through people, quests, factions, or home.
Conversation consequence record
A spoken answer can survive the conversation.
Dialogue can move a quest or commit the player to an outcome that another character remembers. The result can return through a faction, a recruit, or the state of the base.
The player reference shows which response was accepted and where its consequence entered the campaign record.
DispositionStatement retained as actionable testimony
Conversation choices can send authored quest actions into the same persistent campaign state used by characters, factions, recruitment, and the base.
Know when a line becomes an action.
These fields show when a response carries weight beyond the current exchange.
Speaker
named characterAvailable response
current choiceAccepted response
recorded lineQuest context
quest / objectiveImmediate action
visible resultNPC status
updated conditionFaction outcome
standing / hostilityRecruitment
available / joined / blockedBase effect
service / upgrade / absencePersistence
savedRoutine dialogue may provide information without changing campaign state. The record appears when the exchange carries a consequence.
Scenario breadth and authored content are still growing. Not every dialogue option is intended to produce a systemic outcome.
