Ministry case file // Endless / Waves / Playtesting

Every wave turns survival into a choice about the base

Enemy pressure arrives in escalating waves. What you survive becomes supplies, and what you do with those supplies changes the defenses and stations waiting between runs.

  • Endless
  • Waves
  • Playtesting

Ministry finding

Surviving a wave can become a saved resource, and that resource can become a lasting upgrade instead of disappearing when the run ends.

Player reference // Ministry record

Endless operation record

The next wave arrives carrying the last result forward.

Endless mode turns combat pressure into a repeatable field test. Clearing a wave changes the run record and releases supplies that can survive beyond the immediate fight.

The player can read incoming pressure and decide whether saved resources belong in repair, defense, or a lasting upgrade.

DispositionOperation continues until force is withdrawn

Persistent combat testbed

Wave pressure, enemy availability, rewards, saved supplies, and base condition remain connected across the run. The system supports repeatable combat testing while preserving the cost of each decision.

Ministry Endless reference

Read the pressure between waves.

These values explain the current operation and what can carry into the next one.

Wave number

countThe current escalation point of the operation.

Wave state

waiting / active / clearedWhether the player is preparing, fighting, or settling the result.

Intermission

secondsThe remaining preparation time before pressure resumes.

Active enemies

countThe hostile force still present in the current wave.

Roster access

enemy typesWhich hostile roles are currently eligible to enter the operation.

Highest wave cleared

saved countThe best completed escalation point retained by the run.

Supply reward

suppliesThe resource released by a completed wave.

Saved supplies

suppliesThe amount available for decisions beyond the current encounter.

Defense condition

health / destroyedThe remaining state of physical base defenses.

Repair cost

suppliesWhat must be spent to return a damaged defense to service.

Upgrade level

levelThe lasting improvement already applied to a base system.

Endless mode is a pressure test for the shared tactical systems and remains separate from authored campaign progression.

Gameplay footageComing soon
Record incomplete

Pacing, enemy variety, rewards, and presentation continue to evolve.